home *** CD-ROM | disk | FTP | other *** search
INI File | 2004-06-22 | 5.1 KB | 366 lines |
- [EntityNum]
- Generator = 20
- 1stBonus = 21
- Ghost = 31
- Moving = 32
-
- ;================== Player =================================
-
- [Player1]
- Height2D = 1500
- Rot2D = 0
- Roll2D = 30
- UpSee = 120
- Takeable = 0
- Type = -2
- Radius = 110 // Rayon de la sphere de collision en cm
- Height = 58
- Speed = 2000 1500
- Model = 15
- MdlShadow = 14 // n░ de model de l'ombre
- Scale = 1.0
- LightR = 255
- LightG = 64
- LightB = 32
- LightRange = 1200
- LightAtt0 = 0.1
- LightAtt1 = 0.001
- LightAtt2 = 0.0005
-
- [Player2]
- Takeable = 0
- Type = -3
- Radius = 110
- Height = 58
- Speed = 2000
- Model = 16
- MdlShadow = 14
-
- [Player3]
- Takeable = 0
- Type = -4
- Radius = 110
- Height = 58
- Speed = 2000
- Model = 17
- MdlShadow = 14
-
- [Player4]
- Takeable = 0
- Type = -5
- Radius = 110
- Height = 58
- Speed = 2000
- Model = 18
- MdlShadow = 14
-
- ;================== Entity =================================
-
-
- [Sting]
- Takeable = 0
- Type = 0
- Radius = 110
- Speed = 100
- Scale = 0.25
- Model = 0
- RotateSpeed = 10000
-
-
- [GameCursor]
- Takeable = 0
- Type = 0
- Radius = 110
- Speed = 100
- Scale = 0.66
- Model = 14
- RotateSpeed = 10000
-
-
- [Entity00] // Wall
- Takeable = 0
- Type = 0
- Radius = 110
- Height = 36
- Speed = 100
- Scale = 1.0
- Model = 0
- MdlShadow = 14
- RotateSpeed = 0
-
-
- //=================================== Balloons
-
- [Entity01] // Balloon
- Type = 1
- Radius = 72
- Speed = 500
- Scale = 1
- Model = 1
- RotateSpeed = -1000
-
- [Entity02] // Balloon
- Type = 2
- Radius = 72
- Speed = 500
- Scale = 1
- Model = 2
- RotateSpeed = -1200
-
- [Entity03] // Balloon
- Type = 3
- Radius = 72
- Speed = 500
- Scale = 1
- Model = 3
- RotateSpeed = -800
-
- [Entity04] // Balloon
- Type = 4
- Radius = 72
- Speed = 500
- Scale = 1
- Model = 4
- RotateSpeed = 800
-
- [Entity05] // Balloon
- Type = 5
- Radius = 72
- Speed = 500
- Scale = 1
- Model = 5
- RotateSpeed = 1200
-
- [Entity06] // Balloon
- Type = 6
- Radius = 72
- Speed = 500
- Scale = 1
- Model = 6
- RotateSpeed = 400
-
- [Entity20] // Generator
- Takeable = 0
- Generator = 1
- Type = 20
- Radius = 110
- Height = 36
- Speed = 100
- Scale = 1.0
- Model = 20
- MdlShadow = 14
- RotateSpeed = 0
-
-
- //=================================== Bonus
-
- [Entity21] // Bonus - Speed
- Type = 21
- Radius = 30
- Speed = 1000
- Scale = 1.15
- Model = 21
- RotateSpeed = 0
- Stay = 30
- Life = 30
- BaseWeight = 100
- DiffWeight = 100
-
- [Entity22] // Bonus - HiSpeed
- Type = 22
- Radius = 30
- Speed = 1000
- Scale = 1.15
- Model = 22
- RotateSpeed = 0
- Stay = 15
- Life = 20
- BaseWeight = 25
- DiffWeight = 5
-
- [Entity23] // Bonus - Push
- Type = 23
- Radius = 30
- Speed = 1000
- Scale = 1.15
- Model = 23
- RotateSpeed = 0
- Stay = 30
- Life = 45
- BaseWeight = 100
- DiffWeight = 100
-
- [Entity24] // Bonus - ScoreX2
- Type = 24
- Radius = 30
- Speed = 1000
- Scale = 1.15
- Model = 24
- RotateSpeed = 0
- Stay = 25
- Life = 20
- BaseWeight = 50
- DiffWeight = 100
-
- [Entity25] // Bonus - TimeWarp
- Type = 25
- Radius = 30
- Speed = 1000
- Scale = 1.15
- Model = 25
- RotateSpeed = 0
- Stay = 30
- Life = 20
- BaseWeight = 150
- DiffWeight = 125
-
- [Entity26] // Bonus - AllSame
- Type = 26
- Radius = 30
- Speed = 1000
- Scale = 1.15
- Model = 26
- RotateSpeed = 0
- Stay = 30
- Life = 3
- BaseWeight = 100
- DiffWeight = 200
- ChdScaling = 0.3
-
- [Entity27] // Bonus - Lift
- Type = 27
- Radius = 30
- Speed = 1000
- Scale = 1.15
- Model = 27
- RotateSpeed = 0
- Stay = 30
- Life = 30
- BaseWeight = 50
- DiffWeight = 100
-
- [Entity28] // Bonus - Runaway
- Type = 28
- Radius = 30
- Speed = 3000
- Scale = 1.15
- Model = 28
- RotateSpeed = 0
- Stay = 40
- Life = 3
- BaseWeight = 100
- DiffWeight = 100
-
-
- //=================================== Other
-
- [Entity31] // Ghost
- Type = 31
- Takeable = 0
- Radius = 60
- Speed = 750
- Scale = 1.25
- Model = 50
- RotateSpeed = 0
-
- [Entity32] // Moving
- Type = 32
- Takeable = 0
- Radius = 100
- Speed = 2000
- Scale = 1
- Model = 51
- RotateSpeed = 0
-
-
- //=================================== Fx
-
- [LittleStar] // LittleStar
- Type = 0
- Scale = 1
- Model = 19
- RotateSpeed = 0
-
- [DropFx] // DropFx
- Type = 0
- Scale = 1
- Model = 31
- RotateSpeed = 0
-
- [Entity100] // Sparkles
- Type = 0
- Scale = 1
- Model = 32
- RotateSpeed = 0
- Life = 0.25
-
- [Entity101] // TakeRing
- Type = 0
- Scale = 1
- Model = 33
- RotateSpeed = 10000
- Life = 0.5
-
- [Entity102] // BlockDevice
- Type = 0
- Scale = 1
- Model = 34
- RotateSpeed = 0
- Life = 0.75
-
- [Entity103] // MoveRing
- Type = 0
- Scale = 1
- Model = 35
- RotateSpeed = 0
- Life = 0.5
-
- [Entity104] // Electricity
- Type = 0
- Scale = 1
- Model = 36
- RotateSpeed = 0
- Life = 0.5
-
- [Entity105] // Smoke
- Type = 0
- Scale = 1
- Model = 37
- RotateSpeed = 0
- Life = 1
-
- [Entity106] // Appear
- Type = 0
- Scale = 1
- Model = 38
- RotateSpeed = 1000
- Life = 2
-
- [Entity107] // PlayerAppear
- Type = 0
- Scale = 1
- Model = 38 // N/A; use player model
- RotateSpeed = 0
- Life = 2
-
- [Entity108] // Rotate
- Type = 0
- Scale = 1
- Model = 39
- RotateSpeed = 0
- Life = 0.5
-
- [Entity109] // Explode
- Type = 0
- Scale = 1
- Model = 40
- RotateSpeed = 0
- Life = 1.5
-
- [Entity110] // Teleport
- Type = 0
- Scale = 1
- Model = 41
- RotateSpeed = 0
- Life = 1
-